Scaled Down Scales

With Grigore claiming that...
...Magdalene confessed to hijacking the party...

…to serve her interests in the city of Argent…

…the heroes were finally able to get some rest after the giants and the elementals got what they wanted from their assault on Argent.

The restful bedroll never looked so good to Grigore. Everyone was exhausted from the three fights they had endured in the assault on Argent. But his dreams were troubled by visions of a smaller town: Hope’s Hollow. The dream made no sense. He was back in Hope’s Hollow, a town his parents had visited when he was a child. His parents wanted him to be an undertaker there. Or maybe he dreamed that.

After Obanar told the party that he knew how to make special weapons for all of them, they asked him to do so. He explained that the previous Guardian (named Qwor) had taught him how to fashion Sky Metal into the weapons, but he neglected to explain how to acquire the Sky Metal.

So, the heroes decided to search Qwor’s tomb for clues. This required a trip the main cemetary in Argent, where Qwor is buried: The Necropolis.

Unfortunately, their way was barred by a wight, the shade of an ancient champion of Argent. The wight had long since lapsed into evil, but still retained enough of his memories to be influenced by diplomatic entreaties: Sam the Foresworn and Grigore were able to press the urgency of their situation and convinced the wight that the group must talk to Qwor.

But, when Coppershot Thundershield and Alexander Winterforged tried to impress him with feats of strength, their efforts failed to convince the wight they were worthy to wear the silver cloaks of the Champions of Argent.

The wight grew enraged and summoned a pack of ghost worgs to chase them out of the cemetary.

They had better luck at the library. They found some books which gave them some insight into the Divine Engine (part of which had been stolen by Breven Foss and his elemental thieves). Sam was able to discover a hidden panel which revealed some secret tomes relating directly to Piranoth and the Divine Engine used to imprison him.

Back in Hope’s Hollow: Grigore tries to find an old friend. Searching through his friend’s house, he discovers that it is the house of an alchemist. Which is strange he. Grigore is sure he has no friends who are alchemists. The house is full of alchemical traps, which keep thwarting his search for his friend. He wakes from this nightmare without resolving the frustrations. He tosses and turns for the remainder of the night, getting little rest.

Before they went to the Temple of the Dawn, the party decided to rest. This gave them a chance to use a rune that Alexander likes to use: It gave everyone they ability to understand religion at the same level as the rune-priest. This was a little more unsettling for the rest of the party.

It seems that Alexander’s theology is highly influenced by his unusual affections (unusual for a dwarf, anyway) for the fey. A disturbing influence for most to have residing inside their minds. But they were able to pray up an exarch of Erathis, who told them there are mysterious astral giants who keep track of the whereabouts of divine engines, including the pieces of the divine engine used to imprison Piranoth.

“The giants of the Temple of the Inchoate Mysteries, in the Astral Sea, are known as the foremost experts on Piranoth’s Bane, also known as ’Klar’ekku.’ It is rumored that they, along with select exarchs of Moradin (such as the exarch Torugar), know the ritual necessary to restore Piranoth’s Bane to working order.”

The dream again: Still searching for this alchemist. Still certain he has no friends who are alchemists. But the friend’s house is clearly the house of an alchemist. There is a laboratory here. There are traps obviously set by an alchemist. And there is even evidence that the alchemist was kidnapped. Evidence of a struggle. With blood. The alchemist’s blood. Again: Grigore awakens in a sweat, frustrated and unable to sleep.

The Torrian research forced the heroes into teamwork mode: They had to systematically search the house of the last proctor of Argent. First, Grigore discovered that not all of the house was completely accessible. A space for a room appeared to exist on the map the ardent drew. But the space did not have any obvious means of getting inside. Copper found a hidden, locked door to the room once Grigore pointed this out. When they called Sam over to investigate the hidden door, he found it was trapped as well as locked.

It took Sam almost an hour to open the door without triggering the trap, even with a little help from Grigore. Inside the hidden room, Alexander found ledgers tucked away in a cubbyhole. In the ledgers, Copper discovered the same name appeared over and over: Thror. Thror’s name was always associated with a number and the same word.

Grigore’s long experience with the billion names of gold stood him in good stead. He immediately recognized the word as an obscure shamanistic term for the yellow metal. And he recognized that another name seemed to be associated with the same amounts of gold: Physandros.

Together with Sam and Alexander, Grigore realized that the proctor (whose name was apparently Thror) was planning something in secret, hidden from the champions of Argent, the Guardian, and even the rest of the Torrians. And his secret dealings were making him very wealthy.

Discovering the lingering taint of arcane magic, still evident on the scrolls and ledgers after a decade, the party was able to realize the magic has the taint of dark influence and mind control, as though the proctor was enticed through magic to leave Argent and take the Torrians with him. Taking up service with the mysterious Physandros definitely left a demonic taint on Thror.

8 Minutes of the Past

Next, the heroes went to a field near the Proctor’s house and drank a potion provided by Obanar. A thick mist rose from the ground, and they became a part of the mist, able to look around and see through the haze of yesterdays: Argent as it once was, in all its glory.

Torrians by the dozens had gathered in the grassy field, each looking anxiously at the proctor’s front door. When it opened, out stepped Thror. Somehow the heroes knew this was the proctor of Argent, greeting the crowd. Aided by Grigore, the party was able to notice the discomfort some of the Torrians. Some were heard to whisper questions about why such a gathering was happening without the Guardian.

Enduring the stress of time travel, the party was unable to understand the historical significance of the signet ring Thror was wearing or detect his arcane gestures. Then they found themselves a more demonic form of stress, which prevented them from detecting the spell Thror was casting over the crowd. It became clear that Zumos’s arcane skills were sorely missed as Alexander was unable to carry the arcane burden alone.

“Argent is all but deserted,” the proctor declared. “Its champions are gone. We can remain here and slowly fade away as the city deteriorates, or we can decide our own fate. It is time for the Torrians to become masters of their own destiny, and Physandros has offered us a place where we can prosper.”

They could not miss the effect the spell had on the crowd, however, especially with the help of the the insightful suggestions from Grigore. The Torrians had become glassy-eyed, entering a trance state. They nodded and cheered at every word Thror uttered.

“Let us accept this generous offer from Physandros. Let us take our families and our hopes and our dreams and sttle the Sheltered Woods, far to the west of the Plains of Chaos. Further, let us agree to the few obligations that Physandros has asked of us.”

Again relying on Grigore’s perceptive insights, the party was able to detect a barely perceptible cloud of darkness hovering near the proctor’s head. The cloud had a demonic taint that felt so unclean they noticed the historical significance they missed before: The signet ring belongs to an ancient cult which was tied to Oublivae, the demon queen of ruin and destruction.

Thror finished his speech, the crowd hanging on every word and ready to follow the proctor wherever he leads them. But Thror was not leading anything or anyone.

He was being led.

When they returned to the present, the group decided to make one more attempt at the wight to get a chance to find the Sky Metal. They decided to use one of Alexander Winterforged’s runes to help with the athletics they had failed at before.

But Alexander needed rest before he could use his rune again. And that meant Grigore had to plunge one more time into the world of his dreams.

This time the dream is different. In the dream, Grigore realizes he is not himself. In the dream, he is his uncle. It all makes sense. Maybe his uncle had a friend who was an alchemist. Maybe his uncle’s friend, the alchemist, was kidnapped. Grigore woke from his rest, fully rested and ready to face the Champion Wight one last time.

The rest and the rune, however used up all their strategic thinking: Emboldened by their newfound athletic prowess, some of the more diplomatic members of the party wowed the skeptical wight with feats of strength. By the time others — less inclined to talk — came forward to impress the wight, he was bored by mere feats of strength.

Delis was able to come up with some obscure historical precedents from the time the wight was alive. This demonstrated an understanding of how the past influences the present (a subject near and dear to what remains of the wight’s cold heart).

But Copper failed his diplomacy check and others did as well. No one tried to intimidate him, and an insight roll was used as a stalling tactic to bring Sam’s silver tongue to the fore. Unfortunately, the wight’s imposing presence reduced Sam to a stuttering mass of insincerity and contradictions.

The wight grew angry once again and attacked.

View
Plunging Elementals through a Wormhole...
...Grigore Gets Into the Vaults...

…but not in time to stop…

…the boss from escaping with a part of the Divine Engine.

Belinda woke up the day after her escapade in the Shadowfell thinking she should make herself scarce. Her father didn’t need to be reminded that she had spied on his meeting with Roland.

When our heroes discovered someone broken into the Guardians Tower, Obanar asked them to stop the intruders before they penetrated the vaults below. Rrowthar led them down.

Elementals had already broken in, so the party decided to forego surprise and barged right in on some frost elementals and a Battlewall made of living earth. The Frostfell Harriers died quickly, but not before the heroes discovered that missing them carried a price:

Every time a party member attacked a frost elemental and missed, a slick band of ice formed on the floor below them and they slid into range of the Battlewall’s Earthstorm attack. The earth elemental was somehow able to cause the ground around it to churn and explode.

The 15-year-old girl decided a trip to the theater would be in order. She really wanted to take Grigore’s wife to see Roland and Juliette. Belinda had a theory that the love between Grigore and his wife inspired Jerath to write the play.

Once the harriers were down, the Battlewall retreated into the next room, designed to trap intruders. Indeed, several of the elementals had already been caught in the cells on either side of the trap room. More observant adventurers noticed runes on parts of the floor.

Fortunately these runes escaped the gaze of Alexander Winterforged or he might have been more distracted than usual.

With the Battlewall offering them some kind of aura of protection (as long as they kept their feet on the ground near it), the frost elementals were only able to slide one of the party into a trap they had discovered. Fortunately, the trap was too far from the cells to push Zumos in. And the spell that triggered the slide took out most of the harriers. When Copper was slid by the same harrier, he was able to use his surefooted dwarven instincts to stop just short of the cell.

Once they had spotted most of the traps and Sam had experimented with the cells, the heroes were able to push some fire elementals which had joined the fight into the two cells on the south end of the trap room. (A couple of Frostfell Harriers had been trapped in the north cells before the party even got to the trap room.)

Grigore delayed pressing on to the actual vaults long enough for Copper to go around stomping on the traps until he was caught in one of the north cells. While the party delayed to discuss his fate, Rrowthar told them that Obanar was the only one who could free prisoners from the cells.

Strangely, Copper began to heal once inside the cell. Probably due to his elemental nature.

Once she had used the circle at the top of the Tower of the Septarch to travel to the secret rune circle she maintained in the catacombs beneath the safe house that the Order of the Black Feather had in The Boneyard, Belinda found two people who were willing to go to the play with Grigore’s wife: Elyas and Amyria.

Delis Errinthal was the first to slip past the two fire archons guarding the door to the vault. “This doesn’t seem to be so much a vault, as a prison,” she observed, since some of the safe-deposit boxes (glowing spheres of arcane force) actually seemed to contain stone golems and other creatures as well as magickal implements and items of historical interest.

Inside Delis found Breven Foss (a human somehow infused with elemental energy) working to open one of the spheres. Foss seemed intent on stealing a strange lump of silver and gold which was held in one of the smaller safe-deposit boxes.

Fearing that the Archon Flameshields would hold the party up too long, Grigore cast a Wormhole Plunge on one of the fire elementals, teleporting it into the south cell. Soon, the other fire archon was sucked into the same wormhole and joined his mate in the cell.

As Copper tried to blast his way through the wall imprisoning him, he was actually able to interrupt Foss’s efforts to cast a ritual that would open the arcane sphere and allow him to steal the object he sought.

With the archons out of the way the rest of the party ran in an poured on the damage. Foss was bloodied before he got the sphere open. Still, he was finally able to extricate the item and put it in a bag of holding.

“Grab the bag!” shouted Copper from his cell, apparently more interested in the wondrous bag than its contents. But before Sam was able to pilfer the bag, Foss activated his ace in the hole: an Elemental Recall spell triggered by some damage he took.

He disappeared in a blinding flash of elemental energy.

When she first went to invite Elyas to Jerath’s play, Belinda was nonplussed by how seriously he was taking his new job: He seemed to be just as wrapped up in the politics of running the Temple of Erathis as her father got in hob-nobbing with powerful nobles back. home. But Elyas told her he was trying to convince the dwarves of the importance of civilization beyond just building things. And he thought Jerath’s theater was helping. Since he had heard that certain forces — perhaps even including Maggie — were promoting Amyria as a replacement for the dead member of the council, he decided he might even improve his church’s standing being seen with her.

Once Obanar had freed Coppershot and promised them all food and rest, he told them he had secured the magickal defenses around Argent.

They immediately peppered him with questions about the artifact stolen by Breven Foss. The old guardian told them that it must have been the target of the raid all along.

“The intruders knew exactly what they were after,” the old man said. “They stole a piece of the divine engine used by the gods to imprison the primordial called Piranoth.”

“It appears that the giants have teamed up with a group of elementals from the plane of chaos. I may be wrong, but I suspect this alliance was formed with the express purpose of setting Piranoth free.”

After Elyas delivered a powerful sermon which stirred up interest among the dwarves in the civilizing effects of things like plays, he was more than willing to join the ladies at the theater. Still he seemed concerned that something he had found in Gardemore Abbey was somehow tied to the chaotic forces preventing further efforts to promote Erathis. “My father has an ally in Winterhaven.”Belinda told Eylas when the invoker brought up the subject of the playing card he had found in the old abbey. “Lord Padraic has become obsessed with the ruins of Gardemore. Perhaps you should show this card to him.”

View
An Ancient City
Another Gate Gets Closed

This one in Argent.

Following the battle with the bullettes, Alexander Winterforged immediately went over to the circle of runes inscribed in the tiles of the courtyard, trying to figure out the language in which they were written.

As he knelt there, a lion-head man wearing stone gauntlets appeared in the circle. As Alexander tried to determine whether he was friendly or not, Magdalene immediately recognized him as the Torrian seneschal who had sent them to Argent.

And so did the old man, who strode over and embraced the leonid creature:

“Welcome, old friend. You have chosen well.”

Obanar turned to the newest arrivals, explaining that Argent is under attack. He walked back to the reflecting pool and waved his hand over it. The water shimmered to show a top-down view of the city. A red dot pulsed with an angry light over what appeared to be a great tower. Another red dot pulsed over a nearby collection of smaller buildings. “Other invaders have made it into the city,” he said as he studied the view in the water. “I must go to the highest level of the Guardian’s Tower to restore the protective wards. Rrowthar shall lead you to the intruders so that that you can deal with them.” Then he disappeared, teleporting to the highest level of the tower.

After the old man disappeared, Rrowthar led the party to a decrepit section of the city, taking a shortcut through a wooded area. But the amount of surprise achieved by coming at their enemies from an unexpected direction was limited.

“You are not the annoying old one,” a rough voice called out as they passed a huge statue of some long-dead mage-hero of Argent. “I don’t know who you are, but it doesn’t matter. You are too late, for our task here has been completed.”

Some of the heroes spotted that “task” right away: a large hole hung in the air above the street — a rift of some sort, pulsing with elemental energy.

Others noticed something else: heat radiating from buildings on either side of them.

Before they could approach the rift, a hill giant shaman with a scroll tucked into his belt stepped out from one of the crumbled buildings, interposing himself between the party and the rift.

Most of the arcane defenses that protect the city of Argent were controlled from the highest level of the tower. Alarms, magickal barriers, and even a limited ability to launch attacks directly from the city can be controlled from the upper levels of the tower. Viewing chambers just below once provided magickal views of distant places, but many of these no longer operate correctly due to attacks launched from far-away locations by the powerful entities that unleashed the troubles of a century ago. As he listened to the sound of intruders battering at the doors of the tower below, Obanar knew that he still had some ability to see beyond Argent’s walls, but not the near-omniscient viewing he once commanded.

As Zumos readied a fireball spell, Magdalene jumped atop of one of the walls of the nearest building. As it turned out, the building had no roof, and she could see inside to discover what was radiating so much heat. Magma creatures lurked there, as well as several swirling piles of gravel.

When the plucky assassin (with a heart of gold) tossed her throwing stars at the three gravelshards, she discovered the one she hit went down easily. But those she missed seemed invigorated by the attack. They charged out of the buildings to slam into the other party members.

Fighting fire with fire

More magma creatures poured from the buildings, some biting ineffectively at the heroes, others slamming into them. When Zumos unleashed his fireball, he was able to hit all of them. Ordinarily, elementals of fire and earth would have some resistance to fire damage, but Zumos is no ordinary wizard. He is a pyromancer, capable of producing fireballs so intensely hot that they can burn even fire elementals.

He ended up doing more damage in that single blast than any member of this group had ever done in a single turn.

Once the shaman was hit by Zumos, the rest of the party ganged up on him. He fell quickly, but none of the party made any move to take his scroll until only the rift remained.

Sam, not to be outdone, concentrated his damage on the shaman who was already hurt by Zumos’s fireball. The foresworn one backstabbed the shaman for even more damage than the pyromancer had hit it with.

When Sam realized the intense heat of from one of the nearby magma brutes was threatening to burn just from being near it, he activated his demonskin tattoo (by spending an action point and attacking the shaman again), choosing to have the tatoo protect him from fire damage. Many of the allies of Samwise the Foresworn were also able to resist these auras throughout the battle: Coppershot assumed the Form of the Mountain’s Thunder to resist all damage and, of course, the Zumos is a pyromancer who is always able to resist fire damage.

As often as not, the viewing chambers showed Obanar blurred, half-formed images instead of the crisp, clear pictures of old, which has made it extremely difficult for the Last Guardian to learn what has transpired in the greater world, and to track threats the way he once could. But he could hear the threat below as he worked to restore the wards which protected Argent: The intruders were still trying to batter their way into his tower.

Armed with the information Maggie had gleaned from her perch atop the crumbling walls, the heroes made quick work of the gravelshard minions. Nobody created a gravelpocalypse by hitting a large number of them with an area of effect which would have triggered their charge attacks on everyone.

But the elementals were also hindered by the success of their own ambush. They had caught the party on a narrow lane (away from the defensive powers of their rift). The close quarters prevented the best attack of the magma striders from being triggered by their bite attacks.

The striders can burn across the battlefield in a kind of pinball effect if their bite attacks hit. But in crowded quarters, the benefits are limited. As the magma brutes began to thin out, the striders began to come into their own, burning across the battlefield to attack hero after hero. One of them eventually retreated to the area of the rift, but it went down quickly. The rift’s protective attacks never had a chance to do much damage to the heroes.

Before he could perform all the arcane manipulations required to restore the wards around the City of Argent, Obanar heard the doors below crash open. Convinced the intruders were coming upstairs to disrupt his work, the old man headed downstairs to the Portal Level. On this floor of the Guardian’s Tower there were doors that opened to other places. Portals to distant locations, both in the natural world and among the planes were situated there. But the portal he sought was much simpler: It simply took him outside to the plaza where the door had just been burst in. His plan was simple as well: Surprise the intruders by attacking them from behind.

When they finally read it, the scroll turned out to be a ritual which created the rift in the first place. So, arcanist were able to reverse-engineer the ritual to get rid of it. This would have meant a slow process of aiding the best casters in gradually diminishing the rift.

But the new runepriest had a better solution: He demonstrated an amazing rune called the Rune of Shared Lore. Suddenly all the heroes standing close by found they could understand arcane lore as well as the best of them.

Instead of helping the best caster close the rift, the entire party became the best caster.

And the rift was closed in seconds.

Hoping to attack the intruders from behind, Obanar cautiously made his way through the broken door. No, he could tell the intruders had not gone up towards the levels of the tower where he spent most of his time. They had gone down the stairs. Indeed, he could hear them going down into the vaults as he listened at the stairs. The fabled vaults of Argent keep guard over ancient treasures, deadly weapons, and imprisoned creatures. These stasis chambers are sealed behind heavy vault doors and protective magic. It would hold…for a while. He heard Rrowthar and the others approaching the ruined door. So he hobbled outside to greet them.

Searching the body of the shaman, they found a potion of vitality, three valuable gems, a significant sum of gold, and a pair of gauntlets of ogre power, which Copper quickly claimed.

Rrowthar led the heroes to the base of a magnificent edifice. “This is the Guardian’s Tower. I think it is being attacked from the rear.”

Then he led them around the tower and found a door that had already been broken in. Obanar emerged from the wreckage.

Outside the tower, Obanar greeted Rrowthar and the heroes he had brought from Nentir Vale, “I know you must have a multitude of questions to ask me, and I shall give you every opportunity to quench your curiosity, but I must ask you to remain patient a while longer. Know that this is the city of Argent, and I am its last guardian. Right now, the city is under siege by hill giants and elemental creatures. Even as we speak, a force of hostile combatants is making its way to the vaults beneath this tower. I must complete the rituals necessary to restore and re-establish the city’s magickal defenses. So I must ask you to stop the intruders before they can penetrate the vaults. Soon, we shall speak of the mysteries of Argent, the destiny of champions, and the fate of a multitude of worlds. But first, we must keep Argent safe.”

View
Hope is not...
...Hollow.

At least, not if you do not give in…

  • …to depression;
  • …to oppression; or
  • …to the idea you cannot live heroically.

Grigore was awakened from a disturbing dream with a summons from the Lord Warden.

“I know you probably don’t know the answer to the question I am about to ask you,” Faren Markelhay told him. "But I have to ask you anyway. Do you know where my daughter is?

The 15-year-old girl took out her treasure box. Inside was a crystal ball and a variety of ritual casting materials. She did not seem all that worried about the cost of such materials. Not because she was rich, although her parents — Lady Alyssa and Lord Warden Markelhay — are quite wealthy. Belinda did not worry about the cost because of her income, income which came from her adventures. Belinda’s parents worried so much about the dangers her adventures brought, they didn’t even think about the income such adventures might be bringing in. And that was just fine with Belinda.

It turned out that the Lord Warden had been moved by Grigore request for Belinda to help with his effort to bring his wife and children out of the Shadowfell. They were lodged there with Grigore’s tyrannical mother at the Goldforge family estate in the Dust Quarter of Gloomwrought.

But Lord Markelhay was not about to send his daughter off to another plane just because Grigore needed her there. He had all the assets to extract the family: His wife could provide the transport; his spymaster could perform the extraction; and Roland’s chief aid could convince Grigore’s wife they were acting on Grigore’s instructions.

But Belinda had resources of her own.

Belinda’s parents had shooed her out of the audience hall when Grigore and her other friends had showed up. But that wasn’t why she was getting out her scrying equipment. She was used to being told that she should not be around when grownups were discussing their adventures. Belinda was spying on the audience chamber because she had seen Roland and Madras heading for the chamber. And Belinda was very interested in what Roland was doing there.

Meanwhile, back in Overlook, Elyas and Magdalene were initiating long-term plans to rebuild their respective temples in the dwarven city. Matron Volorvyn, the matriarch of the Raven Queen’s temple in the Boneyard, was killed by Githyanki puppetmasters who needed her authority to start a fifth column in the city during the war just finished. And, while Lavinya was one of the few major religious leaders to avoid this fate, she had sworn to replace Haelyn at a small shrine in Tradetown.

This left a leadership vacuum at both temples. And Elyas and Magdalene were quick to step in. Lavinya appointed Elyas to rebuild the crumbling Temple of Erathis in Nine Bells, while Maggie volunteer herself as a principle advisor to the new, inexperienced Matron in the Boneyard.

Magdalene saw that the war had left many bodies to be buried and many survivors to be comforted. She quickly mobilized the resources of the Temple of the Raven Queen to their traditional tasks: funerals and caring for the widows and orphans. Taking advantage of the fundraising possibilities in the real needs of these people, establishing a reputation for the temple that could be seen throughout the city.

The young assassin also saw that a political vacuum had opened on the High Council when the Order of the Black Feather’s strike team was unable to save Councillor Itrika Mountainhome from her burning mansion. The council is considering who to replace Mountainhome with.

And Maggie discovered that a surprise candidate has arisen. And Amyria the girl from the Platinum Sword is just the kind of blank slate that Magdalene is looking for: someone who is open to the influence of The Order of the Black Feather.

Belinda was puzzled at first as she stared into her crystal ball. Grigore was talking about her. And about his wife. She didn’t understand at first because Grigore was doing something adults seldom did: He was trying to talk her father into taking her with him on an adventure. A mission to bring back his wife and children. Grigore must really love his family. He needed her. Grigore was admitting that he needed Belinda to take him to the Shadowfell, to bring back his wife and children.

Waiting for Roland and Madras — and Belinda! — was hard. And Grigore’s dream were wracked with more scenes of Hope’s Hollow.

He dreamt of lovers abandoning their loves. He dreamt of sons convinced by their girlfriends to demand their fathers give them their inheritance early. Suicide and murder were all around. Despair overwhelmed hope.

A great place to be an undertaker. His family would have loved it if he had the kind of success he found in these dreams of Hope’s Hollow. But he could not enjoy such success, founded as it was on the temptations and failures of others. Not in his dreams.

Not in real life either.

Grigore found his paragon path in those dreams: “Despair has no hold when I am near,” he heard his uncle’s voice say. And he realized that his uncle would have sought out the source of these temptations — an erodaemon, sucking the hope out of Hope’s Hollow by seducing young men into temptation.

Every time he thought about it he knew what his uncle would have done: Seek out the demoness and resist her temptations and destroy her, ending her depredations forever.

Belinda was sure her father would never agree to let her go to the Shadowfell, but she was amazed that Grigore would even ask. He must be really desperate. She knew he really loved his wife, but he must know how unlikely it would be for her father to agree to such an idea. To her surprise, Lord Markelhay dismissed Grigore and told the ardent-healer that he would think about it. Maybe Grigore was using his mental powers on her father.

Zumos had accompanied Grigore to Fallcrest and was trying to convince the Lord Warden that the Tower of the Septarchs represented a threat inside the city walls if it was not manned by skilled portal masters who could seal it should someone attempt to teleport an army inside the city.

Especially now that the city walls of the Lower Fallcrest district were being rebuilt.

But Lady Alyssa was two steps ahead of him. She had already told her husband that the tower was a security risk. And it didn’t take a portal master like Alyssa Markelhay to tell the current Septarch was a doddering old fool.

Zumos began the daunting task of teaching the Septarch’s apprentice the true art of wizardry. He also began sounding out the Lord Warden on the granting of the title back to the true owner: The Order of the Septarchs from the far South.

It turned out the High Warden was amenable to such overtures, especially if they could enhance Fallcrest’s position as a trade center. But the Warden Markelhay was limited in his ability to restore other towers leading all the way to the south by the size of his own power. And he wanted Zumos’s help in increase that.

It seems that the Lord Warden has committed to a long-term project for increasing his prestige by helping the City of Argent restore its former glory. Argent may be able to assist in this project if the Lord Warden can convince his peers to contribute the kind of aid they once provided to Argent.

That project is going well (thanks, in part, to the support The Order of the Black Feather has lent it). But Argent may face a more immediate threat. Obanar, the Last Guardian of Argent has sent a desperate message to Lord Padraig, asking for help. The messenger waits at Winterhaven with a scroll that will take them all back to Argent.

When Grigore was gone, Belinda scryed her father turning to Roland and saying, “I have a mission for you: an extraction mission.” Then he turned to Madras, “Can you fake a letter from Grigore to his wife?” Madras smiled. Of course, he could. He told the Lord Warden that the hobbit Samwise had Grigore’s handwritten will. He was quite sure the lengthy document would have enough handwriting to use to fake the ardent’s hand. “I want you to leave tonight,” the Lord Warden said to Roland. The spymaster and his assistant both nodded. They could leave immediately.

Once Grigore’s family was brought to him (and Belinda safely returned), he took them to Overlook to see the play. And he set Jerath the task of finding a house for Grigore and his family to live. In the meantime, they stayed in Jerath’s suite in a fancy Elftown inn.

But Grigore’s dreams continued to haunt him. Now, Hope’s Hollow was replaced by Overlook and the shadows closing in on the city threatened his family as well.

Magdalene came to understand that promoting the power of the Order in Overlook meant doing things that would promote the power of Overlook. The Council seems to think that helping the Lord Warden’s grand project in Argent will increase their standing in Nentir Vale as well as Elsir Vale. And promoting the power of the Order will help Maggie’s own grand project.

Elyas was recruited to provide the portals which would get them all to Winterhaven, where they got the scroll which took them to Argent. Not long after they arrived in Argent, it became clear the city was under assault.

Belinda gasped. Roland was going into danger to prevent her from risking her life. And she knew what she had to do.

At first, it looked like the defenses of Argent could hold. But they failed somehow and bullettes were able to dig tunnels into the plaza where the heroes had arrived.

Despite Sam’s entreaties, Zumos dumped all his dailies on the bullettes before other attackers swarmed out of the holes. He even hit some of his own party members with his massive attacks.

Eventually Obanar was able to seal the tunnels and drive back the attackers at the gates. And the party was able to finish off those attackers left in the plaza.

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Hope is...
...a Bastard...

…kick its backside.

In a dream Grigore finds himself as a successful undertaker in a gloomy town. He vaguely remembers visiting the town as a child on a trip with his family.

Sifting through the ancient texts (one of his favorite actitivities) at the rune-temple where he was educated, Alexander Winterforged found references to another rune-temple of far greater antiquity than his own. Indeed, it is said that the Mountainroot Temple was built in the days after the dwarves cast off the chains that had bound them in slavery to the giants and the primordials.

But the thing which piqued his interest about this “Temple Between” (as it was known) was that it was built in a time of great optimism among the followers of Moradin. Its builders believed that all races who worshiped the god of the forge could come together in one place to worship together.

Alexander found this accorded well with his belief that dwarves and elves could live together in peace and harmony. This belief was not so well received in the temple he was educated in. And they scoffed when he pointed to these words in their own ancient texts.

So Alexander set out find Mountainroot Temple, hoping not only to find accord between elves and dwarves (and other races, as well) but also hoping to find truly ancient texts from the days when the primordials had so recently been defeated.

As an undertaker people in the dream are always coming to Grigore in their times of greatest need. And their times of greatest desperation.

When Grigore awoke from his tortured dreams, his companions invited him to go to the Dungeoneers Survival Emporium. He was able to improve on their attempts to flirt with Myra, the proprietress. And she showed them her rarest treasures.

Once again, Coppershot saved the day after denying he had any ability to help with skill challenges. Almost as if he were playing a different game.

Grigore realizes that his family would have been more happy if he had taken that undertaker’s job back in Hope’s Hollow (a small village near Gloomwrought, where their estate is located).

At Mountainroot Temple, Alexander found about four things:

  1. An ancient text, long stored here, called the Incunabulum Primeval;
  2. The fact that the book has recent been taken to Overlook, a nearby dwarven city;
  3. The fact that Overlook has recently come under siege; and
  4. Storm Johnson is organizing an effort to break the siege at Borodrin’s Watch.

So, he set out to find Storm Johnson at Borodrin’s Watch.

Undertakers in the Shadowfell are usually priests of The Raven Queen. So, Grigore tries to comfort the desperate mourners as they come to him in their hour of greatest need.

Once Grigore had a chance to spend his loot at the emporium, he attempted to sneak off with the rest of the party’s treasure. Sam spotted him and followed him to the stable, where they found Belinda’s new mounts.

After Grigore realized that he could not steal the treasure when Sam was around, he somehow convinced the rest of the party to let him go “use” it to get his wife back.

Unfortunately Grigore’s mount does not have any planar travel abilities, so they had to find a ritual caster who could take them to the Shadowfell. Tracking Belinda, they found she had returned to her home in Fallcrest.

As he comforts the mourners in his dream, Grigore realizes that his success as an undertaker is predicated on one thing: His failure as a priest. The people of Hope’s Hollow are constantly yielding to temptations which seem to come from outside themselves. They all seem to have quiet, happy lives until they yield to some temptation. It is Grigore’s job to teach them to resist those temptations. But, when he fails, their lives are thrown into suicide and murder, more temptation and more despair.

Alexander Winterforged joined up with Storm Johnson (as well as another runepriest named Baern FuryHammer) and helped break the siege of Overlook. The real siege-breaking, however, was done by a group of adventurers who slew the dragon being ridden by the general who was leading the siege.

Eventually, Alexander joined this group of adventurers, who were heading off to Fallcrest.

In Fallcrest Grigore tried to convince the Lord Warden to allow him to take Belinda to the Shadowfell. But the Lord Warden has other resources, which may allow him to rescue Grigore’s wife without risking his daughter’s life.

And Belinda has resources of her own.

Ironically, Grigore’s failures have led to his success. At least in the dream. Sons murdering their fathers. Lovers leaving their mates to suicide and despair. Every funeral seems to be the result of some temptation or treason. It fattens Grigore’s wallet as it sucks the hope out of his heart. He resolves to discover the source of the temptations.

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A Time of Peace...
...when a young drow's heart...

…turns to changing…

…Belinda’s mind about romantic love. So, Jerath has written a play, financed by Grigore Goldforge and another impresario named Drake the Enforcer.

The purpose of the play is to show how tragic young love can become. He has turned Roland into himself, a young drow. Indeed, he is even playing the Roland character in the play. And he has turned Belinda into an elvish princess, who can never even think about marrying a member of that bedamned race.

The consequences in the play are catastrophic: The lovers marry in secret and each become convinced the other has committed suicide.

And each takes their own life in despair over the loss.

In another horrible dream, Grigore took the long lonely walk to the great household, he paused in the shadow of his childhood home. The once happy memories of days gone by, now irreparably tainted by the death of his father.

Before they attend the play, the heroes decide to finish the shopping trip they planned before they fought General Zithiruun: A trip to The Dungeoneers Survival Emporium in the Blister. They discover a narrow building housing a quite ordinary supply shop featuring camping and adventuring tools.

The flirtatious half-elf who runs the place eventually succumbed to Zumos‘s charms and showed them a pair of secret rooms where all manner of wondrous items could be purchased. It seems Myra Edgerton, the half-elf, is the entrepreneur who picked up the Restful Bedrolls that the party had liberated from one of Sarshan’s warehouses.

Sam picked up an interesting whistle as well as a Hunter’s Flint, both of which might come in handy when camping in dangerous areas. Copper found a flagon much to his liking. The picnic basket they found also had useful magickal properties.

Grigore’s dream is also tainted by his brothers’ horrible mutilation on his birthday, then his mother throwing the ardent out into the cruel world.

Then it was off to the town of Brindol, where Zumos was able to get his staff repaired and Esterhu found someone to repair the handle of his executioner’s axe.

The party managed to get back to Overlook in time to see the opening of Jerath’s new play Roland and Juliette which they attended with Belinda. Zumos made no attempt to answer the young girl’s questions after the play, instead expounding on his own ideas.

Jerath made a big deal about the heroes’ contribution to his magnum opus. And the play seemed well received, even by the dwarves who prefered his previous effort, Titus Androwdicus. So far, it seems the investment Drake and Grigore made in the drow’s business is paying off.

Zumos made an unusual suggestion at the cast party: That a touring company be formed to take the show on the road.

Jerath’s business is centered around the Orb Theatre in Overlook, however, and it did not appear that anyone had ever thought of taking his plays on the road. Such an endeavor would be hampered by the need to find an actor who could play the role of the drow rogue.

The horrible dream drew Grigore back to that black day he left his pregnant wife and child, dragged out the golden gates while his older brothers and sisters looked on, and did nothing. Grigore woke in a sweat.

Elyas has embarked on a quest to help Lavinya rebuild the church of Erathis in Overlook along the lines favored by Haelyn. A new character, Delis Errintial, has been snooping around trying to find out what the party knows about the Githyanki.

Magdalene has backed the new leader of the Raven Queen’s church in The Boneyard. The new matron (who still refers to herself as Sister Onobquin) seems a little unsure of herself and has been pleased so far with all of Magdalene’s suggestions.

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The General Falls...
...and so does his dragon

When they arrive at…

…the Dungeoneers Survival Emporium in The Blister the heroes found High Ancestor Durkik standing outside, looking grim.

“I bring word from Councilor Morgoff. Early this morning, a squadron of soldiers was dispatched to investigate reports of enemies in the streets close to Councilor Mountainhome’s residence. None have returned. As soon as you’ve risen and
readied yourself, I’m to show you the way and ask you to investigate.”

They found the bodies of dozens of Overlooks soldiers scattered around the open courtyard in front of the ruins of the councilor’s house and across the stoops of the nearby buildings. Some were badly burned, some slashed to ribbons, and some rotting as though they’d lain dead for weeks on end. Two dragonborn in heavy armor waited across the courtyard as if proud of the devastation; one stood beside a large, red-scaled reptile exhaling large puffs of smoke.

Ignoring the dragonborn gladiators, the party turned straight away to the Redspawn Firebelcher assuming it was the real threat. Soon, however, the real threat appeared: General Zithiruun himself, riding on the back of a dragon named Rathoraiax.

Both the dragon and the general seemed a bit worse for wear: The general seemed to be wearing a strange amalgam of armor and orthotics, while the dragon’s scales were dull and missing in places.

In his dream, Grigore shook off some vague crisis of faith as he stood at the gates of the Goldengrove estate. The guard greeted him as an old friend.

In a display of discipline which is becoming more common with this group of heroes, the party concentrated their fire on the firebelcher until it went down, even as the zombie dragon lumbered forward.

The dragon’s awkward movements seemed to be impeded by the closely spaced stone buildings of Stonehammer and by its own broken wings. But it made its way toward the heroes.

Meanwhile, its rider (the general himself) was delayed as Belinda arrived on her own flying mount: A dragonhawk, given by the Knights Arcane to the city of Argent and gifted to Belinda’s father by Obanar, the last defender of Argent. It seems Obanar sees Belinda’s father (Lord Warden Faren Markelhay) as the spiritual heir to the promise made by the Empire of Nerath to provide heroic soldiers to man the walls of Argent and keep the forces of chaos out of Nentir Vale (and the rest of the material plane).

Belinda’s new mount appears to be a griffin-like creature with some dragonish features. But as soon as the general struck at the dragonhawk, Belinda high-tailed it out of there. She seemed more concerned that the general used his Barrage of Arcane Bonds attack against the mount than that he had also hit Belinda herself.

As soon as she saw the dragonhawk’s damaged feathers, Belinda flew away and began casting a Portal Ritual. She and the mount disappeared with a promise to return with help.

With kind of apprehension which only seems familiar in dreams, Grigore asked of his wife and children. The guard reassured him that his family was well taken care of. Grigore sighed and handed over his comrades’ earnings as well as his own.

Help did not seem all that necessary as the party tore into the dragon as soon as the Redspawn went down. While Rathoraiax was able to use up all their dailies, Belinda slowed down the general long enough that even with his amazing teleporting leaps, Zithiruun was not able to get into the fray in time to save his beloved mount.

Bobbing and weaving repeatedly through the heroes, General Zithiruun seemed to be concentrating his desperate anger on two of the party members who had hampered his plans the most often: Zumos and the ardent.

Suddenly – out of nowhere – a dragonborn who looked much like Heskan showed up and demanded the gladiators join a more honorable cause than the mercenary army which they were serving. Zumos failed to aid in this effort by offering to pay them more than the general was paying.

“More than the spoils of looting one of the most ancient dwarven cities? I don’t think so,” thought the gladiators.

But Elyas came to the aid of the strange apparition. One of the gladiators, who was already bloodied, even switched sides. Another took off, leaving the general to fight on alone.

The general’s frustration with Sam seemed just as tangible as his anger at Zumos and Grigore, but the general was hardly able to lay a glove on the halfling. When he called out the hobbit, however, he seemed to know the Dardano history and was able to invoke it strongly enough to make the halfling recall his life as a wererat.

He also called out Zumos and Grigore by name, invoking not only Grigore’s middle name, but also Zumos’s association with The Order of the Septarchs. Fighting to the death, he never gave up trying to kill the wizard and the ardent.

On his body, they heroes were able to find a Sword of Arcane Bonds which Zumos needed to fill out Marjan’s Dream, a set of magickal items foisted upon a drunken swordmage by Melora, the goddess of the Wilderness.

In the dream, Grigore did not question how he had made the long journey to the Shadowfell where his parents’ estate was located. That is the logic of dreams: What matters, matters; what doesn’t matter, just happens. And the only thing that mattered in this dream: Grigore had just enough gold to start a business.

The Aftermath:

Overlook has weathered the storm, and though damaged, the city stands tall and proud.

The Order of the Black Feather and its most well-known members (mostly notorious through the machinations of Jerath) are hailed as great heroes, and several different establishments offer them free room and board for several months.

Those most closely associated with preventing the fall of Overlook are invited to dine with the Council of Elders several times over the next few weeks.

Lavinya abandons the temple and instead takes over Haelyn’s duties at the shrine. “If this is where the people wish to pray,” she tells Elyas, “then who am I to tell them otherwise? Erathis needs no stone walls, merely the hearts and souls of those who would bring civilization and culture to the world. Haelyn understood this long ago,” she adds with a sad smile. “I wish I’d not taken so long to learn it myself.”

High Ancestor Durkik has experienced a reawakening of faith. His time of confinement and torture, followed by his rescue at the hands of true heroes, has caused him to reevaluate
the previous years. From a beaten-down, tired, and increasingly corrupt politician, he returns to his younger identity as a devout priest of Moradin.

In helping to turn him around, the Order has gained a grateful and powerful ally, and they have done great good to the religious community of Overlook as a whole. This is particularly important, considering that the high priests of other temples were suborned by the githyanki, and their replacements are all younger and inexperienced.

Over the next months, Durkik emerges as a spiritual leader for the entire city.

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Another Legend Returns...
This time it is Heskan...

,,,a dragonborn warlord…

…who participated in the second session of the campaign, lo, these many years ago.

It seems Heskan has been holed up in Brindol, celebrating the liberation of the hostages from Castle Rivenroar. Then he got involved with Bram Ironfell’s expedition to the Lost Mine, met Storm Johnson, Raven and Magdalene and introduced them to Rrowthar, a Torrian seneschal he had once rescued.

Together, they went to Argent to help the Torrian. But, when they got there, Raven got spooked by some demon who threatened him in his dreams…

Or something.

“You need to go back,” Storm Johnson told Raven. “And face your fears. There are lots of demons in the Elemental Plane, where I must return. Come with me and I will show you how to kill demons.”

The first thing Heskan helped the new heroes with was an attempt to rescue one of the high council members whose house had been hit by a flaming missile. Magdalene leaped to the top of the stair in front of the unnatural conflagration, and Coppershot seemed to be everywhere, using his superior endurance to help the other party members from being overcome by the flame. Grigore was able to spot a way to the second floor, and mighty Rinoa heaved a beam out of the way, clearing a path.

But then Zumos tried to burst through a door and Sam tried to leap up the burning stairs.

By the time the party had to stop to help them, Heskan’s desperate attempt to heal them was not enough to enable the party to get to Councilwoman Itrika Mountainhome before she died.

Nobody thought to use their magic to put out the fire and no one aided another party member. Perhaps this lack of cooperation is what doomed the councilor. While High Ancestor Durkik took her to a nearby temple, he was not able to resurrect her.

A green-cloaked figure stepped out of an alley and confronted Rinoa: “You guys are not the only adventurers who came to Overlook to make a name for themselves, you know. The Freeriders have come up with some clues as to who is behind this General Zithiruun and his attack on this city. I’m not as sure as some of the rest of the ’Riders, but as soon as I nail it down, I will contact you.” With that, Megan Swiftblade slid back into the shadows.

As the party made their way back to Caer Overlook to rest, they were confronted by three trolls and seven gladiators who had hired on with the general’s mercenary forces.

Exhibiting a level of cooperation not seen since the skill challenge to close the portal in the Githzerai Fortress, the party made quick work of this band of marauders, who must have gotten through the hole in the city walls before the heroes closed it (and before the arrival of Storm Johnson, Eldeath Coppershard and the dwarves from Bordrin’s Watch put an end to the initial assault).

Rinoa and Esterhu kept the trolls from regenerating while Sam and Magdalene poured on the damage. Heskan demonstrated that his dragonbreath was more powerful than the dragonbreath of the gladiators (who were also dragonborn).

But no treasure was found on the raiders’ bodies. They must have been looking for loot themselves.

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The Return of a Legend
After Overlook's wall was breached...

…the trolls came pouring in.

Following a comfy night in the luxurious beds of Caer Overlook, the rest of the party recruited Sam to help with their plan for traps in the sewers (in case the beseiging forces were able to get past the dwarven countermining efforts and get into the sewers below the Undercity). The doughty hobbit had just as many doubts as the dwarves themselves about flooding the tunnels with good drinking water. It seems Sam thinks water might be a valuable resource if the siege lasts long.

Zumos was quick to bring out maximum firepower. He not only was able to bring the trolls to 50 percent strength (each) in a short period of time, he was able to keep them there. He even engulfed Copper in flames at one point.

The trip to the sewers was interrupted, however, when they got to Nine Bells.

Trolls had taken advantage of some damage done to the walls just south of the main gate. A catapult hit the wall with a large boulder, knocking some stones loose near the base of the wall. Three war trolls rushed forward with a battering ram and opened it further. By the time the party arrived a breach had been establish and trolls were loose inside the city.

While the dwarves held the walls and tried to keep the besiegers back, the heroes confronted those already inside. There was even a rumor that High Ancestor Durkik was in the area, finishing off some others.

Once Sam realized he was needed at the other end of the battlefield, he made maximum use of a tactical trick: Noticing that his allies were spread out amongst the trolls he needed to avoid, he bobbed and weaved past them all. Every time a troll managed to notice him, he would point at an ally is surprise. As soon as the dim-witted trolls turned their gazes toward where he was pointing, he would dart away to seek shelter with another ally.

Zumos decided to help the dwarves on the walls with some icy terrain distributed inside the gap in the walls. This slowed the war trolls, who were already partly through, and was effective in preventing further exploitation of the opening.

The ice had an unintended consequence, however: The war trolls were able to advance on the party much faster than the Spitting Troll.

The heroes decided quickly that the Spitting Troll was acting as a healer (putting out such fires as might have prevented the other troll’s natural healing abilities. Getting to the Spitting Troll turned out to be the most difficult tactical problem, given that Zumos had delayed him so thoroughly.

Grigore concentrated the flimflammery he learned from Jerath on a two-headed troll: Every time one head tried to argue that his superpowered Unhinging Strike should not be allowed to cause one creature to hit itself twice, the other head would disagree and make a claw attack to drive his point home. The result was that as long as Grigore had power points, he could force the two-headed troll to hit itself twice per turn. Since he had placed a Feast of Despair on a regenerating War Troll early in the battle, he had plenty psychic energy he was able to drain from that creature as it flailed against Copper.

Getting to the Spitting Troll was no problem for the newest member of the group (Magdalene) who simply jumped on top of the nearest building and got behind all the trolls (flinging darts of doom at multiple trolls as she did so). Her short sword soon acquired the ability to do the kind of fire damage the Spitting Troll did not want to see.

But it was not until Sam the Foresworn deftly dodged his way past the main body of trolls that the Spitting Troll was able to be brought low. (Magdalene tossed Sam her short sword to make sure the back-stabbing he was doing stayed effective.)

Once the Spitting Troll was down, concentration of fire took the other trolls down pretty quickly (although the two-headed troll was able to bring down Grigore before Sam and Copper finished him off). Copper was able to stabilize Grigore before he bled out (just barely).

Once the last troll was down, a cheer went up from the walls. Sam turned to acknowledge what he thought was his admirers. But the dwarves on the walls were cheering a respite from the assault.

Magdalene was once again able to bound over buildings (to get to the spitting troll in the rear). She and Sam were able to gang up on the spitter and take it down with a flaming short sword.

It seems a company of about 200 dwarves had appeared on the horizon, threatening to attack the besiegers from the rear. As Sam and Copper rushed to the gap in the wall (where Overlook’s teenagers were already beginning the repair work), they were not surprised to recognize the banner of Bordrin’s Watch at the forefront of this company.

Nor were they surprised to recognize Eldeath Coppershard carrying the banner of Mountainroot Temple nearby. When they spotted the banner of The Order of the Black Feather it was Sam who got the surprise:

The order’s banner was being carried by none other than Storm Johnson himself!

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Berbalangs Burn 9 Bells
Until the heroes arrive, at least

With the Incunabulum Primeval securely in hand…

(the Caretaker agreed to let them take it when they revealed the dwarf who sent them for it was none other than High Ancestor Durkik), the party returned to The Stone Anvil via one of the gates in the Chamber of Doors. Before they left, however, they were able to accomplish two things:

  1. They helped the Caretaker reconsecrate the Temple Between as Mountainroot Temple, enabling him to reseal the gates.
  2. They convinced the old azer to travel to Bordrin’s Watch to recruit the dwarves garrisoned there to come to the aid of the city which will soon come under siege despite the best efforts of the Watch.

In the tavern now known as The Rock and The Hard Place: The strange shaman known as Raven explained to Heskan that he had been seeing visions in his dreams. These visions told him that only Heskan could aid him in his quest — his quest to find a totem.

Back in Overlook, they were immediately whisked to the High Hall in Caer Overlook. Conducted directly to the War Room, they found themselves in the middle of a Council of War. Two of the councilmembers were missing, but the heroes were asked to stand in for them.

When Heskan protested that the revenant-shaman already had a totem, Raven grew serious, “Zane himself has tasked me with finding the last item of his Tools, the Tools of Zane’s Vengeance. It is a totem, yes. But a gruesome totem indeed. From it depend the eyeballs of Zane’s victims.”

Concentrating at first on the difficulties of countermining and protecting the sewers and the undercity, the party convinced the dwarves to use traps and deadfalls to cover the possibility that the forces besieging Overlook might be able to mine tunnels into the vast labyrinths beneath the hilltop fortress-city. It took a little more diplomacy (mostly on Grigore’s part) to convince the dwarves to prepare to flood the lower areas. It seems they think the cisterns will be more valuable as drinking water in the event of a long siege.

“It is said that the totem demands horrific things from its owner.”

When they heard that the rest of Elsir Vale was being rallied to come to the aid of the city, Zumos was able to use his extensive historical knowledge of sieges in the south to convince them these forces would be better employed in harassing the supply lines of General Zitheruun’s forces.

“Whenever the owner of the Totem of the Severed Eye kills someone,” the revenant wheezed, “they must gouge out the eyes of their victim and use them to replace the eyeballs hanging from the totem.”

Referencing the religious significance of the area, Zumos was also able to suggest a number of improvements to the defensive based on the wars of liberation fought against the giants and the primordials.

“Yuck,” said Heskan. But he noticed the courtesan (who had accompanied the Torrian and the revenant) seemed strangely unmoved by the gruesome description. For a girl, anyway.

Recruiting Aiseki at The Order of the Black Feather’s headquarters, our heroes answered the call of an attack from the air. Seems that General Zithiruun has recruited some immortals to soften up the city for the siege.

Convinced that aiding the Torrian is part of his destiny, Heskan accompanied the small party to the city of Argent and met again with Obanar, the Last Guardian of Argent. Obanar told them of the history of the Torrians. And Raven decided they all needed to sleep in the house where the leader of the Torians (known as their “proctor”) lived while they were in Argent.

Berbalangs were discovered peppering Nine Bells with fire bombs and cavorting in the updrafts caused by the flame. Aiseki immediately demonstrated her value by hurling poisoned modestly modified throwing stars at the high-flying foes.

While Heskan and Aiseki slept well, in the morning Raven told them he would have to leave. A powerful demon had warned him away in his sleep, so they all returned to Overlook.

Almost immediately, they learned of the berbalang’s most potent weapon: Self-sacrifice.

It so unhinged Grigore to see an immortal demon blow itself up that he took psychic damage. Esterhu took it more in stride. He has seen too many cows walk contentedly to slaughter to be disturbed by such a display.

Now Heskan broods. If it is his destiny to aid the Torrians, why should a foolish shaman’s superstitious fears of demons prevent that destiny?

With Zumos channeling Drake and saving his dailies for some hypothetical “big battle” later in the siege, the heroes were not really surprised to see their new companion bound to the burning rooftops and fling herself upon the berbalang who was spawning more all the time.

And Aiseki is worried for a different reason: She feels this arrogant demon has thwarted her somehow. And demons represent the ultimate kind of prideful evil which should not be abided. Someone needs to put this demon down a peg.

While the leader of the berbalangs was able to deflect much of the damage aimed at him, he was not able to keep his spawnlings alive long enough to do much healing. (He seemed to be able to reabsorb them after he spawned them to heal himself, even if they were greatly diminished by combat.)

Someone named Aiseki. Or maybe Heskan, who seems to think his destiny is tied up in defeating the demon. He seemed as disappointed as she that they were returning without fighting the demon.

Indeed, when Aiseki executed some kind of finishing move on the main immortal, the last remaining spawnling winked out of existence (on this plane, at least) as well. Winked out leaving behind a suit of leather armor.

Aiseki wishes she had a group less frightened than Raven, a group like the heroes who have made her guild famous. As she stands at the front desk in the Order’s headquarters, the group walks up and invites her to join them. It is almost as if they are destined to help her.

The leather seems to be made from some animal alien to this world, but also appears to be the perfect size for a certain hobbit.

The party returned to Caer Overlook. Esterhu managed to secure a place for Aiseki to stay near the High Hall.

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