Scaled Down Scales
Scaled Down Scales
Thinking about it, calling this Scaled UP Scales may have been better. I am starting a campaign based loosely on the Scales of War adventure path, but I am starting out with 12th-level characters (not something I’d recommend, but necessary when your real goal is teaching players playing 12th-level characters how to play). So I’ve up-scaled the opponents to make them a challenge for my players.
At one point, the educational purposes of this campaign were better served by everyone starting over at level one. At that point, some of the previous paragraph became more important for historical reasons than for the current situation.
Now that we’ve returned from Hiatus and returned to 1st level characters, the Scaled Down Scales sobriquet seems appropo again.
The Story Thus Far
In the first session, Zell was the only PC to notice everybody was carrying similar scrolls to the reading of the last will and testament, so the PCs were a little slow to join together. The appearance of demons and flammible zombies sped things up a bit.
The second session took us into the sewers under Fallcrest, where the characters confronted a Chasme and some of her demonic friends. Sun Li showed up in the third session to help close The Abyssal Portal.
The fourth session was largely taken up with an extended research project for the Lord Warden. A fight did break out, however, during the interrogation of some members of a gnomish street gang. (Well, a street gang run by gnomes.)
The Lord Warden sent the characters on a errand for his wife and on this trip my characters got hit with their first hard encounter, rescuing a desperate messenger from Argent (courtesy the Revenge of the Giants supermodule).
After leaving the messenger to the tender care of Sister Linora and the not-so-tender care of Lord Padraig (who offered them a reward for killing the Bloodreavers), the characters picked up a couple more minor quests and proceeded toward Brindol. Heskan and Kell continued to have trouble getting out of a bar without a fight.
Hobgoblin terrorists struck in Brindol as well, and the party rushed into the city as fires began to break out all over. The cause soon became apparent.
After the terror attacks were revealed to be cover for two operations (kidnapping of random Brindolians and looting of the museum), the adventurers discovered one of the kidnap victims was the very person they were sent to check up on, the Lord Warden’s sister-in-law. Since they were going to have to rescue Keri anyway, the party decided to negotiate with the city council, picking up two more quests. Note that, so far the adventurers have been far more successful in getting quests than resolving them.
After picking up some information from a captured hobgoblin, the rangers in the party (which now includes Orion) had no difficulty tracking the kidnappers to the ruins of Castle Rivenroar. All the kidnap victims have been rescued (only one has died) and the Hobgoblin Chieftain (Sinruth) killed. Some the museum artifacts have been recovered, but some are still missing.
Another adventuring group (some kind of guild based out of Overlook) has sent in help Blackguard’s Bane and some guy claiming to be from Argent has appeared to perform a ritual which revealed Sun Li’s true nature (and her brother, Li Sun).
Anticipating the possibility the party may have reason to go to Overlook, a city in the northern area of Elsir Vale: The Blister, The Boneyard, Elftown, The Forgeworks, The High Hall, Nine Bells, Shantytown, Stonehammer, and Tradetown.
We went into Hiatus for a while (due to the gamemaster’s job going crazy) and re-emerged as a 1st-level campaign.
The key they found around the neck of the dragon who was behind the kobold infestation turned out to have a match. The matching key was delivered by an emissary of The Order of the Black Feather who presented it to the Lord Warden of Fallcrest. When the adventuresome daughter made off with a key, a diplomatic/spy assignment ensued.